What is it about

WTO 2060 is a Cyberpunk-like role­play­ing set­ting. Cur­rently, it’s being desi­gned for a future play-by-post role­play­ing campaign.

As you could see by the first back­ground notes, the set­ting tends towards „dark and gritty“. The player cha­rac­ters will struggle for sur­vi­val, living mostly outs­ide the esta­blis­hed sys­tem. They work for big cor­po­ra­ti­ons, govern­ments or the Mafia — whoever offers a job and pays in anony­mi­zed money. A typi­cal job might be

  • infil­tra­ting an office tower unde­tec­ted, gai­ning access to their core com­pu­ter sys­tems, down­load the blue­prints for the new sonic too­th­brush, cover their tra­ces and deli­ver the data to the competition
  • Fre­e­ing the youn­ger sis­ter of a squat­ter from an ille­gal bio­re­se­arch laboratory
  • Shut down a powerplant
  • escort a VIP through a gang warzone

Player cha­rac­ters will be spe­cia­lists of some kind. In their field, they are far bet­ter than the aver­age joe. Alas, thanks to some event in their past, they aren’t part of nor­mal society any­more: They don’t have access to nor­mal bank accounts, don’t have a credit chip and espe­cially don’t have any offi­cial docu­ments. For society, they don’t exist. This cer­tainly is a hin­drance in a lot of ways, but also offers a degree of free­dom: If society doesn’t care about you, you can stop caring about socie­ties rules.

Of course, ran­domly shoo­ting people is a sure­fire way of making society and law enforce­ment notice you, but not in a good way.

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