Life is full of coincidences: As I am reworking Mail Order Apocalypse into an Into the Odd hack, Norbert is tinkering with the same rules too: He is adding active parry to the game.
The rules he adds are pretty straightforward, but while I wouldn’t go as far to call them heresy, I won’t adopt them. It’ll make a „roll once to determine damage“ thing into three (the number gets significantly higher if you add initiative) rolls with a bunch of arithmetics.
I can understand what Norbert wants to achieve here, but it is way too much dice rolling for my taste. One of my core tenets for a good roleplaying game is that it should be fast. The faster I know what is happening next, the better. And this bogs things down. Still: Hooray for tinkering. Tinkering is what brings us forward!