I really wish I had a bajillion gold pieces!“

Quote by Haley.

Today Dungeon Crawlin‘ Fools arrived, the compilation of the first ~120 episodes of the Order of the Stick.

And boy am I impressed: Comparatively big format, heavy paper, full color pages, glossy and good looking. I admit, the price tag was steeper than those demanded for other printed webcomics (like Megatokyo) but I think it’s well worth it — if you like printed webcomics. I do like them, especially as Rich Burlew took some pains to ensure the result really stood out. He added commentaries to various episodes, grouped them to chapters, wrote introductions, and generally made sure everything looks and feels nice. 

Thanks a lot Mr. Burlew !

silence

mood: mixed

Telephone line at work is broken. 

Either that, or the lightning that struck in our immediate vicinity has fried our telephone switch. Part of me is hoping for that, as we’ve been lobbying at the bosses to invest into a brand new IP telephony solution for over a year now. That would show ‚em !

But then, even if they say „go for it“ right now, it would take a few weeks till things get fixed. Which isn’t nice for a company that needs to use the phone constantly. So I work at getting this fixed fast. 

On the upside: I now have an excuse not to do other stuff right now :D

*Update: Thinks are working now. Really funny how the carrier reacted by quietly fixing it. No response at all to the problem ticket…

education

I do like reading intelligent things. GEE doesn’t completely belong ot this group, but it’s close enough: A game magazine that caters to a mature readership, and that is refreshingly different. 

Somehow it reminds me of the early issues of Wired. Wired was, and to a good extend still is, much more designed than GEE, and it had a much stronger political voice as GEE. But both serve the readers need to think twice, coupled with the love for technology as art. 

That’s what sets these magazines apart: They don’t count pixel, megabytes etc, but actually sit down and think about what one can do with them. GEE can’t care less if company x builds a faster computer than company y, or if the screen resolution is better. They write about the games itself, and what sort of culture can evolve around them. 

Couple that with a clean, if somewhat empty, design, good writing, and I’m sold.